Less stuff in your fleet means less fuel spent (marginal expense), and more importantly, less supplies spent (the real expense). 95a] Transfer All Items v1. if instead you open the extracted folder and find a second folder that contains the aforementioned files delete folders until you have only the inner most folder (starsector won’t recognize it as a mod otherwise) launch starsector On the launch window click on mods, then initialize/select all, save. 8. Skill Changes, Part 1. If you bring a smaller fleet, its not just easier on the logistics side, its also easier to run away from enemies. Most of Starsector’s core classes (the non-API stuff) is obfuscated, probably for that. ago. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!A place for the player to stash ships and items. I remember early-game I found some, which I sold, but. 1. 9. it is literally just the normal version of the game, the sseth man just gives you his registration code so you won't have to buy your own, since registration codes are infinitely reusable. Last one with Nexerelin and a couple faction mod and such. • 3 yr. Features. 1a] Common Radar v2. Modders: This is not a blanket feature. Cut deals Warlord Kanta’s pirates or Luddic Path fanatics to stop their attacks… though peace may come at a high price. Moving inventory QoL. EMP can help you disable guns on an enemy capital ship or fully disable destroyers/cruisers (engines and all). Credits and distribution permission. captains and officers), and 3,020 names for stellar objects (i. Thanks inotia00 for all the hard work and this massive update. ago. Mod-added installable items may or may not increase pather interest. - Perform additional testing with Illustrated Entities and fix any bugs found to be caused by TASC. 2Git RepositoryRequires LazyLibSupports Version CheckerWhat is this?Transfer All Items is a mod for quickly transfer multiple items. Open it is, as this is an important file to handle the global settings of the game. For example, Soil Nanites can be used on Farming Industries to produce extra food If there are no transplutonic or volatile ore deposits (which it would show at the top when you're in the. A very harry potter birthday cake topperĪuthor Topic: Starsector 0. Good colonies can pull in around 250. A lot of it will depend on what you are willing to take and the circumstances. If you want to enable autosaving, edit lw_autosave_settings. Download. [deleted] • 3 yr. a small guide to adding items in savegames. Guide att Reddit Starsector is a game for lovers of the Sci-Fi genre. Only two cryosleepers can be found per sector. Only one good way to find out. Step 1: Write down a list of all the ships you have, the number of each, and the faction mod containing them or vanilla if vanilla. All the ships you leave at a storage port or a ghost station will still be there so its not too much of a loss (still a loss though) So here's the thing. The item symbols are what each industry produces. Oh, and I added the mod that exposes the variables for the skills that. So each month you get the full 100% of whatever is found instead of the ruins decreasing in value over time. ago. 6. The games combat is fun but I think during the late game things basically become big ship make things go boom otherwise you go boom. Intended as a reliable. Then add the item, for example, Alpha Cores. Essentially, iirc, each colony can only accept from one source. data in the saves/common/config folder and set "enableAutosaves" to true (this file will only exist after you have launched the game with Autosave enabled at least once). . It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. Open up "campaign. Colonize, get a super early jump start on colonies, get population bonus from friendly planets in-system, get free defenses from pirates. Re: [0. Diplomacy events see faction relationships changing over time. Save Transfer I just realized I was using a older version of the 0. Don’t be scared of it, you get barely any punishment for using it. You can Shift + Click LMB to buy one unit. 5. It only transfers items between the fleet and the market or storage. At least for me this is usually not an issue in the mid-game/late-game. 85%. Step 3. Hold Shift, and then hold LMB over the item. It's a utility mod and can be added or removed. Step 1: Write down a list of all the ships you have, the number of each, and the faction mod containing them or vanilla if vanilla. 96a is now out! Take on new missions exploring the story of the Luddic Church and the Sindrian Diktat. Scherzokinn • 1 yr. ago • Edited 3 yr. You get some money. Iirc, transfer command also transfers all of the required command staff required to operate a ship as well. That way I can just click autofit later for when I get a weapon or fighter. New beginnings, if you get fleet wiped it starts you with a fleet that scales off of your previous fleet. not necessarily a bad thing at all since replayability in a game is very important and (like kenshi) i have gotten more. To profit from exports, you need to build an industry like agriculture, mining, or heavy industry. also oftentimes mod updates break saves and i have to start a new run. PhaseShip • 2 yr. Download and install this mod. You can sell dupes and corrupted nanoforges (if you have a pristine one) though. Only happens when searching for words or phrases in a subreddit. Talking about it in detail is 100% spoilers, and while I do believe there’s an interesting blog series to write about the overall strategy of narrative design in Starsector during a long development cycle, properly contextualizing it… well,. Titan AE. ago. Starsector version 0. If you must raid neutral factions, turn off your transponder before entering a system and avoid detection before raiding your target. - Unlock S-Mod removal service for your ships after some quests. Transponder Off - Turns off fleet transponder on when transitioning to hyperspace, keeps Sustained Burn on during Active Sensor Burst, adds options for auto-scavenging at debris and auto-surveying when close to a planet, plus more vanilla settings tweaks. r/starsector. 05 Mod, the choice for serious players seeking advanced features and customization options. People who enjoy sandbox games and do not want to have their hand held through a game. 3. 9. When you download the game normally it. 1, all under-construction shield generators would be instantly completed; as a side-effect, this mod is no longer compatible with Starsector 0. I cores you have into salvaged Remnant ships you own. Making money in this game is very possible, but not effortless. Elevate your Starsector gameplay with the [0. ago. 89%. If you want to DIY access to this mod it is pretty easy. I found it, look here. It is formatted in Starsector's somewhat loose JSON schema. 1 release, meaning it’s focused on polish, bugfixing, and quality-of-life improvements – but more than the normal share of new features and sweeping changes. Retreat when the ship is below a certain hull integrity level. Exports happen automatically. I don't. 95a] Transfer All Items v1. You can Ctrl + Click LMB to buy up to or sell down to your cargo capacity. Just wanted to share this horrid thing with someone. 2 = Added two new weapons, the dual proton gun and heavy proton gun. 0. 1a is now out! This is a . Nothing too game-breaking in there. 2 (2021/03/27) [Starsector Mods][0. i understand this is a unfinished game and that having save compatibility is highly unlikely to begin with. Also, AI cores are only illegal to certain factions. Copied the folder to /mods copied transfer_all_items_settings. 05. 4. Expand user menuNexerelin is a great mod that allows factions to wage war and conquer systems and colonize new worlds. Just a small thing to make transferring tons of different weapon types easier. Starsector Mod Manager is a standalone application that runs on Windows, Linux and (hopefully) macOS, that can help you manage your mod setup for Starsector. Look for ways to increase income and reduce supply usage. Lots of ways to make money and colonies as a means to make money is not required. It lets you specify how you want to build your (size-6) colonies, then reads your save file and simulates those colonies on planets in your sector, showing you how they'll turn out. Just select the planet you want, then ctrl backspace, and type "addcondition noatmosphere" and "addcondition volatilesplentiful". Happens with both Fullscreen turned on and off (Windows 10, disabled other mods, 1920x1080) while on the management menu of one of your colony. In-game description Tech-Mining is an industry. Salvage skill and 2x salvage rigs means you will never run out of supply. Before launching the raid, if you did not enter undetected, there will be a warning message about a heavy. Supplies are consumed by various different activies throughout the game. Hegemony or ScyNation always seem to knock them out within a few cycles, and their resurgence attempts are hilarious and seem to attempt to overthrow silly shit like Oasis or Chico. 9 update the safe transfer mod is defunct. Beyond the sector adds some end game content. If you have 700 drugs you can still be caught for having 100 drugs. e. Combat ships have very little room for fuel and supplies, so make sure your fleet has some freighters. Simple in theory, but there’s enough people out there that you’d run into every possible scenario. Can we get a list of all the unique stuff you can find going? So far I have found the following -. Violet Keycard is the next upgrade that comes after the Orange keycard, nearly doubling its value as its also becoming rarer. First, make sure you properly modified the file setting the allocated memory for the game. Instructions unclear, Paragon blueprints to the black market it is. Yes I should've been more specific, thanks. minno SPOILER A full list of items that can be installed in colonies Orbital fusion lamp: Installed in population. Their primary motives should be acquiring money and survival. Go to \Starsector\starsector-core\data\config\settings. %50 upkeep reduction allows you to ignore hazard rating. Tailor the fleet to the mission: You can pay for storage on any core world with a market (not recommended) or use free storage in a couple of abandoned stations (recommended) and leave ships/assets there safely. Imho they aren't too expensive though, if you have a colony or two to offset the cost (2,500 per month I think). You can Shift + Click LMB to buy one unit. I don't remember if Atlas can get enough points to install both ADF and efficiency overhaul, probably has to use militarized subsystems instead. hull restoration - fix em up and add extra CR, 5% per s-mod. The actual size of the ships you have counts towards this (ie. Salvage fleets don't need a huge escort (but definitely need some). Storage on other factions' markets incurs a fee equal to 1% of the price of the stored items per month. Find a USB stick that is big enough to fit the entire install folder. Main Features. Search. System requirements: OS: Windows, Mac (OS X 10. Re: [0. ago. Find another station that produces the goods, sell the raided goods on open market to oversupply the colony. A player controlled Paragon with a Radiant escort will tear through 90% of what the game has with ease. 2 (2021/03/27) Hiya. Put it in the new computer. These are meant for broader use within the Starsector. r/BaldursGate3. 0 = Renamed the tags for all files from sv_ to stardust_ (this will break saves!) Art pass on all of the Frigates Some minor balance tweaks v02. I have done very little over the weekend because it's the weekend, so all you get are these newfangled doodads. Hey all, been playing for a few years and just found some settings that have really improved my playing experience in the settings file. 95 version and wanted to transfer my old saves, i extracted the old version but can’t locate where the save files are comments sorted by Best Top New Controversial Q&A Add a Comment Using jellyfish 10. Planetary defenses are separate, and can be increased by colony size, buildings and one new installable item. Them you have to move them around in response to the enemy's movies. Just a little heads up to mention some general naughtiness somewhat related to the last post above. Go to the config file, likely similar to C:Program Files (x86)Fractal SoftworksStarsectorstarsector-coredataconfigsettings. under602known. I think it will only work if you pick that one skill in the blue skill tree that let's you slot A. i don't know if this works for mods too, and what names to use. Go dark and raid them for the goods you sold. It was 4-6 turns of ground combat. You can then use the “RemoveCondition” command to remove the condition after. Removed extra crew bonus. Simply point it at your install directory, and it will pull up a list of all your mods, as well as any information included with them. Maybe giving ships and officers to patrol fleet could be translated to some form of temporary or persistent bonus for patrol fleets. Another click will transfer the rest; Added slight base demand for fuel and supply to all markets (makes supplies/fuel more generally available) Fuel: Reduced price to 25 credits (from 50) Roughly doubled amount. It. 43. Reduced shield efficiency to 0. Laflaga • 1 yr. Spoiler. Iirc its max size refinery + story point upgrade + special item (no atmosphere requirement in vanilla) + Alpha core +. I've seen in a couple SS videos where the player was able to just "Shift-Click" all of his inventory to move in one single batch, just like in windows explorer. combat endurance on the autoship officer for 15%. Logged. Better Tech-Mining makes tech. This mod adds a search box to the planet list. This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant. Download and install this mod. cores, and approximately 8 hours scavenging parts and domain era artifacts to complete) Hover your cursor the item with you cursor while holding down Alt key will instantly transfer over the entire stack of item. Re: [0. Animation for green release? r/starsector • Why cant Colony Items be produced anymore (Lore-wise) r/starsector • Friendly reminder: Ox is a thing. install directory (C: drive, etc. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. Scherzokinn • 1 yr. Go to the config file, likely similar to C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\data\config\settings. BPs have to be sold on the black market regardless, even if you sell them on the open market to a pirate base. Players can. Choose your faction (or establish your own) and dominate the Sector! 9. ) Find the planet that you want to edit. Planet Umbra Has an interesting quest for the pirates. Removed soft fleet size limit. I have tried this with every building, help? Thanks. So a full credit is at least $40, but very likely more. Instead, the mod simply warns you when you haven't saved in a while. Elevate your Starsector gameplay with the [0. ticktockbent • 1 yr. This means you can have every resource type in Penelope's Star. Requires a one-time fee of 5000 credits to access, except for player colonies and some recently abandoned bases. Open comment sort options. You should be able to shift+click and drag, a slider should appear letting you choose a custom amount. 91, or had, say, Nexerelin, and your laptop is version 0. Hi! I developed a web app that Starsector players can use to experiment with different colony builds and find good planets to colonize. I was once so desperate to get to an enemy battleship before it blew up my second best ship with my favourite officer in it that I had zero time to manouver. Installed in population. But to answer your question, Tri-trachyon has the best ships generally but is indeed outnumbered. But it was discovered that BTS caused save bloat by not ereasing previously explored systems and was quickly abandoned by the player base and it is stuck on 0. ago. The second (and one I would recommend) way would be to use the console-command mod to just add whatever blueprints, items, cash, ships, whatever you want to the newly started game. Premium Explore Gaming. Starsector version 0. All of the current special items have uses in modifying certain industries. 95. . Starsector, on the other hand, would be the way to go if you are looking for a smaller (and more affordable) sandbox for space management and exploration. i understand this is a unfinished game and that having save compatibility is highly unlikely to begin with. As if that wasn't enough, it also provides you with up to +15% CR with 3 built in mods and the two combat related industry tree skills prior to hull restoration are some of the best in the entire tree for my playstyle and I would argue in general, too. There's a ton of settings you can change in the game and it looks like the wiki/forums lack some info on it, so here's some stuff I use that lets you change gameplay a bit for how you want without needing mods. 5b (released 2020-08-28) Common RadarDownload version 2. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. Conversly, if an enemy is dealing with rebellion, sell those items on that colony's black market to help the rebels win, which will turn the world into independent controlRe: Mod Index (Categorized) Each mod comes in a zip or rar archive file. 2D RPG/Trade/Fleet Combat Game. I have this mod enabled for over a month and I only found out about the rift generator now. Kyeltziv Technocracy is probably the most 'light' out of these, adding one faction and not much else, but what it adds is solid. The only resource I found to move the items, it moves behind the visual interface not displaying the buy and sell items on the screen. All three are incredibly strong. For example, Soil Nanites can be used on Farming Industries to produce extra food If there are no transplutonic or volatile ore deposits (which it would show at the top when you're in the menu. 2. 95a] Transfer All Items v1. v1. 05. Rasip • 4 yr. Pick a commission with the faction that lays claim on those planets. 14865315874. It also includes endgame. Unique Features: - A soft power corporate faction, with a line of advanced mixed tech ships. 2D RPG/Trade/Fleet Combat Game. 7. The inital contact will start once the Player is Level 10. 95 version and wanted to transfer my old saves, i extracted the old version but can’t locate where the save files are comments sorted by Best Top New Controversial Q&A Add a CommentUsing jellyfish 10. Open the GraphicsLib folder and open "Preset Options". Join. json file. 95 colonies should be made, just make to cap every planet with a commerce. Battleships have it at 7-8 tho. I made this type of code due to lack of API resources. Two out of 5 planets in the system have decivilized subpopulations, so its. With our comprehensive installation and usage guide, you'll be able to install and use [0. just add it after the rest of your items, now however! you need to change 2 things in these here lines befor saving or youll just get errors making your save useless! the line <CIStack z="119592" needs to. Basically your NPC patrol fleets make. Support is important: Every fleet needs a fuel ship, even small ones. 8a. I would personally split colony A into two colonies, a volcanic world with ultrarichs and military base, and a barren world for the refining and fuel. An unofficial developer's console for Starsector. It sorts by new fine when not searching. 6. You will get 2-3 times more than you sold to them in the first place. These three are already functional, and I plan on adding many more. It happens to me too, and it's Indeed super annoying. Starsector > Suggestions > Hold and drag item transfer. default to transfer_all_items_settings. Then add the item, for example, Alpha Cores. CoqueiroLendario. ago. 1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. However, most items have certain requirements in order to be used, which the top categories represent. You could use the console mod to give yourself XP to get back to your same level. Drag and drop the folder from the “saves” folder in the starsector folder. No more scrolling around, squinting at the small grey text on the dark background and muttering ABCs under your breath, no more! Why this isn't in the base game is something I'll never understand. Its similar to those Conquest missions. For a full list of supported commands enter 'help' in the console. Note that you shouldn't assign more than 8G otherwise the game engine will choke on trying to manage it and slow down. I've found Starsector recently, I'm a couple playthrough in. Transponder Off - Turns off fleet transponder on when transitioning to hyperspace, keeps Sustained Burn on during Active Sensor Burst, adds options for auto-scavenging at debris and auto-surveying when close to a planet, plus more vanilla settings tweaks. It is highly recommended to use the third party GUI Ship Editor tool. 8. 96a] FuzzyPack – small ship and weapons pack Mod, the choice for serious players seeking advanced features and customization options. Here are some possibilities: Salvaging derelict domain probes or facilities. 50K subscribers in the starsector community. The first world will have: Farming - Special item is called "Soil Nanites". Age of Innovation event will appear occasionally where AI Colonies will randomly improve their industries with story points over time with their odds varying on size, number of story-improved industries, and whether they are a decentralized faction (like Luddic Pather, Pirates, and Independents). Drag and drop the folder from the “saves” folder in the starsector folder. Admiral; Posts. Just press the up arrow and it sends everything into storage/sells it. I would actually prefer if there was some risk to it, feels like cheating to have free, perfectly safe storage on an abandoned, unguarded space station, it would give you a reason to actually pay for storage. Make sure this mod is enabled 3. Transfer all items not working. For a full list of supported commands enter 'help' in the console. Step 3. Credits and distribution permission. so i got the new 0. Whenever I try to use the up and down arrows to quick transfer items, my mouse tries to commit suicide. Here's the mod index page a lot of amazing mods. Credits and distribution permission. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get. $55 per month. Use "Craptop" for low-end systems. You can’t make trading very profitable paying tariffs, black market is the way. r/starsector • After a week of Starquest induced burnout, I have returned to give you what will likely be the last two ships I add to this cursed abomination, for now anyway. Someone will probably correct me below, so check their comment too. I've seen in a couple SS videos where the player was able to just "Shift-Click" all of his inventory to move in one single batch, just like in windows explorer. laboratory (after the hull forge used a template, this template is turned into a degraded template. No need to go explore in the fringes of the sector, surveying barren worlds, checking black hole and neutron star systems for (in-game) months and cycles. 2. Colonies within ten light-years of a cryosleeper can construct the Cryorevival Facility industry once the Guardian has been defeated and the sleeper explored. 4. Starsector's commands are very similar to how MechWarrior 2's standing orders worked (though MW2 didn't have limited command points). Conversly, if an enemy is dealing with rebellion, sell those items on that colony's black market to help the rebels win, which will turn the world into independent control Re: Mod Index (Categorized) Each mod comes in a zip or rar archive file. this means when you press alt you will be able to store/sell everything by just passing the mouse over the item. With this you don't waste any resources. - Campaign Features: - Take out loans at any Kesteven market. The whole point of autonomous colonies is that they're part of your faction but don't count towards your colony cap. It's recommended to field at least ~45% worth of salvage bonuses to increase the amount of Fuel and Supplies you salvage while exploring. How to use: 1. Orbital bombardments are useful if you want to kill everyone fast once you reached the endgame with super fleets and colonies making nearly millions per month. Legio, UAF, Sierra, PAGSM, and others. 9. A . Install the game (and identical mods) on both computers. There's also almost always a stripe of free space between the core worlds and the outer rim. Originally posted by Avari3l: I totally agree with you on Starsector's combat system being extraordinary motivating and diverse. Valheim. Yes, though the samsara and karma both have a fairly tight OP budget for what they are, and so large weapons come at a severe trade off compared to medium and heavy mounts on capital ships. Set in the year 3126, the player commands a fleet of spaceships and engages in combat, trade, and exploration in a procedurally generated world. While the commands themselves aren't case sensitive, arguments are. I also have a page on my intel screen that lists all my storage spots in the game and how much stuff I have there. 95a. New beginnings, if you get fleet wiped it starts you with a fleet that scales off of your previous fleet. Currently we have 3 installable items: Nano forges, Syncrotron Cores, and AI cores. 3 per unit of fuel and 100*1. 14. Skysoft945 • 2 yr. one that allows custom searches through editing a CSV file. Though it is in-development, you can purchase Starsector now at a discount to gain access to ongoing builds. Starsector. Removed skills changes. 95. Not like there's much point to having more than 2-3 decent colonies outside of roleplaying anyways. It would be a great QOL feature if shift+clicking and dragging the cursor over multiple stacks would move them all. Much better to just hunt for AI cores to sell if you're short on cash. Open the 'vmparams' file and change the allocated memory accordingly. Maybe dragging the cursor vertically could even transfer all the items in the horizontal row in that the drag was started. Here is a link to the mod. ago. so i got the new 0. Akin to a Cryosleeper or a Coronal Hypershunt, it is located in a fixed location somewhere in the system. Remnant Nexus and other stations are technically fleets, these require somewhat different and more code to spawn. Hopefully this helps someone. 96a: - Support for Unknown Skies planet type change projects. comments sorted by Best Top New Controversial Q&A Add a Comment. 3-CostSupplies*1. Items you can give yourself via the console command mod. As a bonus, all sales for weapons are not final until you exit the refit screen for that ship. The Wolf is a stereotypical High Tech ship and a Pulse Laser has reasonable range. json and change the setting "altMouseMoveToMassTransfer" to true. ago. Happens. If you want op, unbalanced and bloody fun, tahlan adds a faction with some ships that lots of people absolutely despise. Put it in the old computer. ago. 1a RC6 - Slightly buffed TIM's minefield upgrade, also made it less likely to mine yourself - Cabal cannot take ships that can't be scuttled (such as Ziggurat) or those that have unremovable captains (such as integrated AI cores) - Cabal cannot take mission items (such as Janus Device) Version 1. Ship Catalogue / Variant Editor (SCVE) v1.